Cute Pet System
Cute pets are an integral part of the cosmetic experience, and are yet another place that Ragnarok attempted to marry looks and mechanics. While mechanics may have won out in the end in an official capacity, we have some different thoughts on how to handle it on Ragnagoats, so you can still use the pets you love.
Pet taming items, food, and armor
As with any pet journey, it begins with taming items and food. These are two things that we feel have been given fairly poor representation in the game, particularly in the case of food: A system which had every opportunity to give each pet its own unique parenting experience, but instead opted to deliver only the barest surface of that concept before devolving into almost everything eating Pet Food from a vendor.
Well, no more! One of our earliest plans with pets was to not only add many pets into the game which were lazily placed in the Cash Shop, but also to distribute their tames and foods and equipment in a variety of diverse and interesting locations, so your pet raising experience can truly be your own!
Below can be found a list of Pets, Food, Tames, and Equipment.
Pet skills, speed, and hunger changesWhile having a cute little guy following you around is all one truly needs out of a pet system, there are a few more layers to it than that here on Ragnagoats. To begin with, pets are able to be commanded to loot items! Yes, depending on their loyalty, they will not only be able to do this more frequently, but they will also be able to pick up more items at once before having to return. So make sure to take good care of your little guy! Additionally, gone are the days of your pet slowly falling behind, because now they will always match your speed (Yes, even Agi Peco!), allowing your companion to feel like a companion, rather than just a stat blob that pops on screen from time to time. And last, but not least - feeding. While we do not believe autofeed is right for our server, we nderstand that it is more than possible for an emergency or a lapse in judgement to leave your pet alone and starving overnight. So, rather than demanding the master always pre-emptively re-egg their pet, we instead have made it so pets will automatically return to their egg upon suffering a starvation tick while their master has been inactive for more than 5 minutes.
Pet stats revisedAnd, at the back of the pack, we have the thing that many of you are surely wondering about: Stats. Yes we have pet stats, but, of course, it's a little different. Due to the poorly built original system which denies players access to choice in favor of getting that sweet, sweet +1 DEX, we have opted to move to a new system which separates the stats from the pet, and allows players to express themselves how they want!
This system is represented by the Pet Ring. What is the Pet Ring, you might ask? I figured you might. Well, the Pet Ring is a new Costume Accessory that can be enchanted with various new Spirit items in order to confer a variety of new bonuses to anyone accompanied by a loyal pet. Since it is a Costume, it does not take up any meaningful slot, and can thus be seen as a totally free bonus addon for those willing to raise and maintain a pet!
There are a few things to keep in mind in regards to this system:
- You can only have one Pet Ring per character.
- You can only bind one Spirit to the Pet Ring at a time. If you try to bind a second Spirit to a ring that is already enchanted, the existing bonus will be overwritten. This is about commitment, after all!
- Spirits drop from monsters (see table below) and are tradeable. Pet Rings, however, are character-bound and unable to be stored, traded, or dropped. Each character must get their own Pet Ring and Spirits.
- The stat bonuses awarded are somewhat different from what you may be used to, so make sure to have a look at the table below to get an idea of what you might want to chase after!
SPIRIT TABLE Name Drops From Effect Zealous Hornet +1 STR | +3 Critical Bracing Ambernite +1 VIT | +2 DEF Singing Metaller +1 DEX | +3 HIT Soaring Condor +1 AGI | +3 Flee Wise Stainer +1 INT | +3 MDEF Flitting Dustiness +1 LUK | +3 Perfect Dodge Swaying Red Plant +2% ASPD Restless Willow +2% MATK | +5% Natural SP Recovery Gentle Lude +5% Healing when using Healing skills | +5% Natural SP Recovery Vibrant Super Picky +10% Healing received from Healing skills Watchful Wootan Shooter +3 ATK | Auto attack range becomes 3 if it is less than 3 Blooming Wooden Golem +100% Natural HP Recovery Ravenous Flora 10% chance when using a melee attack to cast Blood Drain 1 | Disables Natural HP Recovery Rumbling Sandman 10% change when attacking to cast Earth Spike 3 Covetous Cramp +10 chance to succeed when using Steal Auspicious Megalodon +2 LUK | +5% Critical Damage Impetuous Snake +10% ASPD | Lose DEX equal to Base DEX Audacious Wootan Fighter Enables Fast Movement | Maximum HP reduced to 1 Joyous Rice Cake Boy 40% change when using First Aid to cast Heal 1 Vengeful Magnolia +20% chance to reflect single target damage magic