Patch notes 04.04.2024

Post Reply
Tanky
Posts: 14
Joined: Sat Jan 28, 2023 3:48 pm

Patch notes 04.04.2024

Post by Tanky »

ITEMS

Roguemaster's Bow
  • Reduced the level requirement to 12 so this item actually has a real period of time where it is usable.
Dagger of Counter
  • Fixed description to correctly state 140 ATK.


SPRING EVENT
  • Fixed bug that occasionally made sprouts refuse to be watered.
  • Fixed assorted issues with the Root of It All instance.


MONSTER SPRITES

Lava Golem
  • Adjusted sound effect timings
  • Added a Hurt sound
  • Added a Death sound
  • Aligned Hurt animation with Death animation
  • Synchronized damage to displayed damage
    • Image
Blazer
  • Slowed down Idle and Walk animations to reduce noise
  • Added a Hurt sound
  • Added a Death sound
  • Aligned Hurt animation with Death animation
  • Synchronized damage to displayed damage
    • Image
Explosion
  • Adjusted sound effect timings
  • Split the two flap sounds between Idle and Walk animations, instead of having both in both
  • Sped up Idle and Walk animations
  • Aligned Hurt animation with Death animation
  • Synchronized damage to displayed damage
    • Image
Kaho
  • Fixed wrong-facing southwest Walk animation
  • Dramatically sped up Idle and Walk animations
  • Added additional Death sounds
  • Aligned Hurt animation with Death animation
  • Synchronized damage to displayed damage
    • Image
Snake
  • Removed shadow
Grizzly
  • Increased shadow size to match that of other bigfeet
Pest
  • Removed shadow
  • Aligned Hurt animation with Death animation
  • Synchronized damage to displayed damage
    • Image
Anolian
  • Added extra Death sounds
  • Aligned Hurt animation with Death animation
  • Synchronized damage to displayed damage
    • Image
Stalactic Golem
  • Added an Attack sound
  • Slowed down Hurt animation slightly so it could be properly displayed
  • Aligned Hurt animation with Death animation
  • Synchronized damage to displayed damage
    • Image
Fur Seal
  • Added a Walk sound
  • Added a Death sound
  • Aligned Hurt animation with Death animation
  • Synchronized damage to displayed damage
    • Image
Galapago
  • Fixed misaligned Walk animation
  • Added a Walk sound
  • Added a Hurt sound
  • Added several Death sounds
  • Aligned Hurt animation with Death animation
  • Synchronized damage to displayed damage
    • Image
Alligator
  • Fixed misaligned Walk animation
  • Added a Walk sound
  • Added an additional Death sound
  • Aligned Hurt animation with Death animation
  • Synchronized damage to displayed damage
    • Image
Sea Otter
  • Added an Idle sound
  • Added a Walk sound
  • Aligned Hurt animation with Death animation
  • Synchronized damage to displayed damage
    • Image
Drops
  • Somehow forgot Drops when retrofitting the new animation data to all Poring-type monsters. Sorry Drops!
    • Image
Megalith
  • Fixed misaligned Walk animation
  • Added a Walk sound
  • Added an additional Attack sound
  • Aligned Hurt animation with Death animation
  • Synchronized damage to displayed damage
    • Image
Nereid
  • Removed shadow
  • Aligned Hurt animation with Death animation
  • Synchronized damage to displayed damage
    • Image
Megalodon
  • Fixed misaligned Walk animation
  • Smoothed out Attack cycle so it's less abrupt when transitioning back to Idle
  • Fixed the most egregious of the unnatural physics on the Death animation. Like the humanoid skeletons which run their Death animation at a very high framerate and therefore have a million frames of animation, I cannot find the strength to do the whole thing.
  • Reconstructed the Hurt animation to better align with the Death animation
  • Synchronized damage to displayed damage
    • Image
Tri-Joint
  • Fixed misaligned Idle animation
  • Fixed misaligned Walk animation
  • Rebuilt Attack animation to be more energetic
  • Added an Attack sound
  • Added a Hurt sound
  • Added a Death sound
  • Aligned Hurt animation with Death animation
  • Synchronized damage to displayed damage
    • Image
Post Reply