Roguemaster's Bow
- Reduced the level requirement to 12 so this item actually has a real period of time where it is usable.
- Fixed description to correctly state 140 ATK.
SPRING EVENT
- Fixed bug that occasionally made sprouts refuse to be watered.
- Fixed assorted issues with the Root of It All instance.
MONSTER SPRITES
Lava Golem
- Adjusted sound effect timings
- Added a Hurt sound
- Added a Death sound
- Aligned Hurt animation with Death animation
- Synchronized damage to displayed damage
- Slowed down Idle and Walk animations to reduce noise
- Added a Hurt sound
- Added a Death sound
- Aligned Hurt animation with Death animation
- Synchronized damage to displayed damage
- Adjusted sound effect timings
- Split the two flap sounds between Idle and Walk animations, instead of having both in both
- Sped up Idle and Walk animations
- Aligned Hurt animation with Death animation
- Synchronized damage to displayed damage
- Fixed wrong-facing southwest Walk animation
- Dramatically sped up Idle and Walk animations
- Added additional Death sounds
- Aligned Hurt animation with Death animation
- Synchronized damage to displayed damage
- Removed shadow
- Increased shadow size to match that of other bigfeet
- Removed shadow
- Aligned Hurt animation with Death animation
- Synchronized damage to displayed damage
- Added extra Death sounds
- Aligned Hurt animation with Death animation
- Synchronized damage to displayed damage
- Added an Attack sound
- Slowed down Hurt animation slightly so it could be properly displayed
- Aligned Hurt animation with Death animation
- Synchronized damage to displayed damage
- Added a Walk sound
- Added a Death sound
- Aligned Hurt animation with Death animation
- Synchronized damage to displayed damage
- Fixed misaligned Walk animation
- Added a Walk sound
- Added a Hurt sound
- Added several Death sounds
- Aligned Hurt animation with Death animation
- Synchronized damage to displayed damage
- Fixed misaligned Walk animation
- Added a Walk sound
- Added an additional Death sound
- Aligned Hurt animation with Death animation
- Synchronized damage to displayed damage
- Added an Idle sound
- Added a Walk sound
- Aligned Hurt animation with Death animation
- Synchronized damage to displayed damage
- Somehow forgot Drops when retrofitting the new animation data to all Poring-type monsters. Sorry Drops!
- Fixed misaligned Walk animation
- Added a Walk sound
- Added an additional Attack sound
- Aligned Hurt animation with Death animation
- Synchronized damage to displayed damage
- Removed shadow
- Aligned Hurt animation with Death animation
- Synchronized damage to displayed damage
- Fixed misaligned Walk animation
- Smoothed out Attack cycle so it's less abrupt when transitioning back to Idle
- Fixed the most egregious of the unnatural physics on the Death animation. Like the humanoid skeletons which run their Death animation at a very high framerate and therefore have a million frames of animation, I cannot find the strength to do the whole thing.
- Reconstructed the Hurt animation to better align with the Death animation
- Synchronized damage to displayed damage
- Fixed misaligned Idle animation
- Fixed misaligned Walk animation
- Rebuilt Attack animation to be more energetic
- Added an Attack sound
- Added a Hurt sound
- Added a Death sound
- Aligned Hurt animation with Death animation
- Synchronized damage to displayed damage