NPCs and Quests

Throughout the game's life, there have been a number of NPC services and mechanisms which have failed to effectively fulfil their purpose, or have fulfilled it that purpose in excess. Our intention with these changes is to bring each of these systems more in line with the expectation that they present, and to smooth out a few wrinkles in the experience.



Re-Rebirth

  • Transcended classes can visit a hermit south of Umbala to re-embark on their rebirth journey, meaning being reset back to level 1/1 High Novice. This cannot be used to switch to a different class.


Comodo Diamond Exchange

  • Removed the Weapon table entirely and reworked the remaining lists based on a 1/500 commons table.
  • Changed all rare tables to the same chance to be hit as the Garment and Shield tables (3/500 chance, or 9,130,000 Zeny on average per rare).
  • Changed all rares on each rare table to have a uniform chance of being hit.
  • New tables (click to view)


Ore Downgrading Quest

  • The amount of elemental stones you receive from splitting Flame Hearts, Mystic Frozen, Rough Wind, and Great Nature via the Ore Downgrading quest has been reduced to 4 - 5 (originally 6 - 10) in order to prevent steep influx of zeny (and, as such, inflation).


Socket Enchant NPC

  • The regular Socket Enchant NPCs are available on Ragnagoats. However, you can only put (additional) slots in items which can be bought from NPCs. This type of socketing is chance-based.
  • In addition to the above, we have implemented custom Socket Enchant NPCs that can be found on the Pharos Lighthouse map who will slot items which were crafted and/or are dropped from monsters. This type of socketing is fail-safe.
  • Both the standard and custom Socket Enchant NPCs have custom/updated lists of items and requirements. The system will receive it's own page on the website soon but until then, please refer to this news post.


Doomed Swords Quest

  • Added Grimtooth[1] and Mysteltainn[1].
  • Changed the Doomed Sword quest so that it always produces a slotted weapon.
  • Reduced the number of Old Hilts required for the Doomed Swords Quest from 3 to 1.
  • Changed crafted Doomed Swords to always be slotted

  • Changed monster drops related to the Doomed Swords in the following ways:
    • Bloody Edge: Executioner (0.05% -> 2.5%)
    • Blade Lost on Darkness: Abysmal Knight (0.05% -> 0.25%), Deviling (0.02% -> 0.5%)
    • Old Hilt: Ogretooth (0.01% -> 0.25%)
    • Loki's Whispers: Mysteltainn (0.01% -> 0.25%)
    • Young Twig: Mistress (0.1% -> 1.5%)
    • Mother's Nightmare: Maya (0.1% -> 1.5%)


The Sign Quest

  • Added an appropriately "The Sign Quest" way to recover from failing The Sign Quest, thus preventing the dreaded state of "I have sunk so much money and time into this quest and now can't finish it anymore on this character! conundrum.