Stats and Skills
Our aim is to provide an experience that remains firmly within the spirit of the original design, but without being willing to turn a blind eye to some of the more pronounced weaknesses in many of the player options and systems. In order to accommodate this idea, stats and skills have been adjusted in a variety of ways to give them more use cases and ultimately expand the options players have to engage with the game.
Due to the adjustments, we have provided a skill simulator to help players construct builds within our world, and a "test realm" in-game that features the ability to experiment with stats, skills, and items, to help players get a handle on what to expect coming into our server.
Stats
LUK
- Grants defense-piercing "Mastery ATK" that does not scale with damage skill modifiers.
- The Mastery ATK increase is equal to LUK + (LUK / 10) ^ 2 - 1
DEF + Flee
- "Swarm" penalties to DEF and FLEE apply to monsters and homunculi.
Critical
- Katar Critical doubling is displayed on the character sheet.
Status Effects
Critical Wounds
- Reduces HP and SP recovery from skills and items.
- When applied by a player, item recovery is not reduced.
- Does not affect natural HP and SP recovery or bonus recovery ticks from skills.
Fixate Effects (Provoke, Mind Breaker, Steal Coin, Raid, Backstab)
- 30 second duration.
- Immediately get a monster's attention, and cause them to ignore all other targets.
- Automatically end if the focus of the fixate effect logs out or becomes unreachable.
- Persist through Stun, but no other fully incapacitating effects.
Poison + Deadly Poison
- Increased duration and damage to be the same as it is for players
Polymorph
- Polymorphed monsters are always aggressive, and retain their original movement speed.
Misc.
Exp Tapping
- Any skill that has the possibility of affecting a monster counts as a tap, except for Mr. Kim A Rich Man.
- Attacks that miss count as taps
Sword Mastery
Two-Handed Sword Mastery
Spear Mastery
Mace Mastery
Axe Mastery
Iron Hand
Advanced Book
Musical Lesson
Dancing Lesson
Katar Mastery
- Increased to 4/8/12/16/20/24/28/32/36/40 Mastery ATK per skill level.
- Grant 1/2/3/4/5/6/7/8/9/10 Critical with the associated weapon, or 2/4/6/8/10/12/14/16/18/20 Critical if that weapon occupies both hands (Except Katars).
Angelus
Signum Crusis
Assumptio
Soul Link
Kaahi
Over Thrust
Weapon Perfection
Adrenaline Rush
Advanced Adrenaline Rush
- No longer save on logout, and their effects automatically end on all affected targets if the caster logs out.
Autocast Skills
- "Toggle" style skills will not trigger if the target is already affected by that skill.
- Sonic Blow no longer stops autoattack.
After-skill walk delay
- Reduced minimum post-skill walk delay to 150ms
- Minimum post-skill walk delay no longer adds to total walkdelay if it would increase it beyond the minimum
Swordman Classes
KnightBowling Bash
- Gutterlines have been removed.
Spear Stab
- The base knockback has been reduced to 5 cells.
- Knockback is increased by 1 at levels 3,5,7, and 9
One Hand Quicken
- Is now a Platinum Skill, instead of being granted by Soul Link
Lord KnightBerserk
- No longer fully heals upon use, and instead heals for an amount equal to 2 times current HP. This will place the new HP total in the same relative position as it was before Berserk was activated.
- Removed the Natural HP/SP Recovery penalty when Berserk expires.
CrusaderDevotion
- Targets of Devotion no longer display damage or have client-sided flinching.
- Devoted characters affected by Auto Guard, Defender, and Reflect Shield will no longer lose these buffs when unequipping a Shield.
Grand Cross
- Sword Mastery, Spear Mastery, and Demon Bane are considered normal ATK for Grand Cross
Holy Cross
- Applies an equal level of the Signum Crucis debuff to the affected target if it is Undead or Demon.
Providence
- Changed its position in the Crusader tree to only require Faith 3.
Reflect Shield
- Can now be toggled off like all other shield buffs.
Spear Quicken
- Also applies to One-Handed Spears.
PaladinGospel
- The Blessing and Increase Agility effects will no longer replace other versions of Blessing and Increase Agility.
- The Holy Weapon effect will not apply if a different temporary weapon enchant is active.
- The Holy Armor effect will not apply if the target's element is anything other than Neutral.
- Failure to apply a negative effect will default to 1-9999 damage.
- Failure to apply a supportive effect will default to 1-9999 Heal.
Merchant Classes
MerchantAxe Mastery
- Moved from Alchemist to Merchant.
Discount
- Also reduces the Zeny cost of Mammonite and Cart Termination.
Inflation (New!)Max Lv: 5
Type: Active/Self
Cost: 15 SP + 400/800/1200/1600/2000z
Cast: 0.5 Seconds
Delay: 2 Seconds
- Skill Description: When used, all non-boss monsters in a 9x9 area around the Merchant receive a permanent debuff that increases their Base and Job EXP rewards by 10/20/30/40/50%. This does not stack with Mr. Kim a Rich Man.
- Will still apply, but won't increase exp until the caster has been online for more than 5 minutes.
- Won't increase exp if the user is autotrading or not longer on the same map
AlchemistAcid Terror
- Damage increased to 140/280/420/560/700% MATK Poison Element Physical damage.
- Now ignores all DEF, not just Hard DEF.
- Removed the aftercast delay.
Bio Cannibalize
- Bio Cannibalize summons the following new plant list:
- [ Lv1 ]: Up to 5 Stem Worms
- [ Lv2 ]: Up to 4 Parasites
- [ Lv3 ]: Up to 3 Wooden Golems
- [ Lv4 ]: Up to 2 Geographers
- [ Lv5 ]: Up to 1 Muscipular
- Reagent cost changed for the first 3 levels:
- [ Lv1 ]: 1 Tough Stemlike Scale
- [ Lv2 ]: 1 Sprout
- [ Lv3 ]: 1 Wooden Heart
- Added 3 usable items that are not consumed upon use:
- War Pollen: Causes all plants to become aggressive. Unhides all hidden plants.
- Peace Pollen: Causes all plants to become passive. Unhides all hidden plants.
- Escape Pollen: Causes all plants to hide.
- Plants will attempt to switch to a target if the owner uses any targeted skill with a cast time against that target, even if that skill fails (e.g. Acid Terror with no bottle).
- Plants automatically spawn in passive mode, meaning the War Pollen or an attack from the Alchemist needs to be used to trigger the plants into attacking.
Chemical Protection
- The effects are canceled when unequipping or swapping gear in a protected slot.
Demonstration
- Damage changed to 120/140/160/180/200% MATK Fire Element Physical damage each second.
- Increased the effect area to 5x5.
- Can now be placed beneath targets.
- No longer able to be placed on top of another Demonstration.
- Ignores Flee and DEF.
- Ticks always counts as short-ranged attacks.
Learning Potion
- Also increases the MATK bonus of Acid Terror by 30/60/90/120/150/180/210/240/270/300%
Prepare Potion
- Changed to a Passive that is activated by using Medicine Bowls, which are now consumable.
Potion Pitcher
- Removed the Party/Guild requirement.
CreatorAcid Demonstration
- Changed to a 0.75 second un-reducible cast time.
- Removed the aftercast delay.
- Removed the chance to break Weapon and Armor.
BlacksmithHilt Binding
- Removed the duration increases to Blacksmith party buffs.
- Added an effect that prevents the Blacksmith's weapon from being stripped.
Maximize Power
- Added an effect that fully activates all card or equipment bonuses that are gated by refinement in any direction.
Overthrust
- Now multiplies Mastery ATK as well.
- Reduced weapon break chance to 0.05%.
- Now increases auto attack range to 4.
Repair Weapon
- Reduced the cost to 1 Iron regardless of the equipment type.
- Reduced the cast time to 3 seconds.
Weapon Perfection
- Also increases the ATK and MATK granted by weapon upgrades by 20/40/60/80/100%
WhitesmithMaximum Overthrust
- Changed to a passive that increases the caster's benefit from Overthrust by 15/30/45/60/75%.
Archer Classes
HunterAnkle Snare (WoE only)
- Immediately stops players in WoE, and prevents Monks from using Body Relocation.
Beast Bane
- Mastery ATK bonus increased by 10/20/30/40/50/60/70/80/90/100% of the user's STR.
Beast Strafing
- Is now a Platinum Skill, instead of being granted by Soul Link
Blitz Beat
- Auto Blitz no longer splits its damage between targets.
Claymore Trap + Blast Mine
- Damage is no longer split between targets.
Flasher
- Increased the effect area to 11x11.
- Increased the Blind duration to 30 seconds.
Freezing Trap
- Increased the effect area to 5x5.
- Increased the success chance to 50/60/70/80/90%.
- Increased the Freeze duration to 15 seconds.
Remove Trap
- Monster traps can now be removed, but do not award a trap.
SniperSharp Shooting
- Sharp Shooting now has a 0.75 second cooldown.
Bard and DancerBard/Dancer Ensemble Skills
- AFK performers are not considered valid partners.
- Can be initiated while within 4 cells of a valid partner, except for Moonlit Water Mill.
- Automatically end if either partner exits the effect area.
Humming
- Added Perfect Hit that scales with the Dancer's LUK and Dancing Lesson
Into the Abyss
- While under the effect of Into the Abyss, the amount of consumables and etc items that Alchemists and Blacksmiths attempt to craft at once is increased by 1.
Lullaby
- Increased the Sleep chance to 90%.
Ring of Nibelungen
- Changed its effect to increase Min MATK by an amount equal to 40/55/70/85/100% of the difference between Min MATK and Max MATK.
Clown and GypsyMarionette Control
- No longer requires shift+click targeting.
Moonlit Watermill
- Reduced to 1 skill level.
- Increased duration to 30 seconds.
- Increased SP cost to 50.
- Increased upkeep cost to 12 SP every 10 seconds.
Tarot Card of Fate
- The Lovers card now heals both the caster and the target for 9999 instead of teleporting the target.
- The Wheel of Fortune card now displays above the caster instead of the target.
Wand of Hermod
- Can now be used on any map.
- Changed the SP cost to 40.
- Changed the duration to 30 seconds.
- Changed to only affect allies and the caster.
- Added a 20/40/60/80/100% chance to not remove all buffs from affected characters.
- Changed the penalty so that the caster can still use skills, but movement is impossible, even while using by Longing for Freedom.
Thief Classes
ThiefSteal
- Removed "Zero Steal" mechanics.
- Added an /x emote display to enemies who have already been stolen from.
Double Attack
- Allows 10/20/30/40/50/60/70/80/90/100% Mastery Attack per Skill Level to apply to Double Attacks when performed by Rogue class characters.
RogueSkill TreeBackstab
- The skill tree has undergone significant restructuring, and will not have its prerequisites noted in this list. If you wish to get a better understanding of how it all comes together, check out our Skill Simulator.
- Inflicts Critical Wounds 1/1/2/2/3/3/4/4/5/5.
- Causes monsters to fixate on their target as long as that target is not the caster.
Gangster's Paradise
- No longer requires a second person, and its effects can be shared with any sitting player within a 3x3 area of the user, regardless of class
Plagiarism
- Blessing, Increase Agility, and Auto Counter are eligible to be copied.
- Rogues cannot copy Rogue skills or skills that they cannot use.
Raid
- Increased the area to 5x5.
- Removed the Stun and Blind chances.
- Changed so that when hitting a monster, as long as its attention is focused on a character other than the Rogue, that monster will become fixated on its target.
- Changed so that a Steal attempt is made against every monster that is damaged by Raid. The Skill Level of the Steal is equal to that of Raid, but never higher than the Rogue's known level of Steal.
- Added a 5 minute debuff upon login that prevents Raid from stealing.
StalkerChase Walk
- Reduced the movement speed penalty to 28/21/14/7/0%.
- Increased the duration of the STR bonus to 5 minutes.
AssassinAssassin Spirit
- Changed the damage bonus to stack additively with Enchant Deadly Poison, rather than multiplying.
Enchant Poison
- Removed the Party/Guild requirement.
- No longer overwrites other weapon enchants, except those granted by Elemental Converters or Cursed Water.
Assassin CrossEnchant Deadly Poison
- Mastery ATK is now multiplied by Enchant Deadly Poison.
Meteor Assault
- Changed the prerequisites to Soul Breaker 1 and Venom Splasher 1.
- No longer draws the attention of monsters that are currently attacking another target.
- Change to ignore Flee.
- Increased the area to 7x7 at levels 5 and higher.
- Changed the Stun chance to a Curse chance and the Bleeding chance to a Confusion chance.
- Changed so it attempts to apply all 3 status effects at once instead of picking a random one each time.
- Changed the status effects' durations to 6/12/18/24/30/36/42/48/54/60 seconds.
- Instantly detonates any Venom Splasher that is applied to any target that it hits.
Soul Breaker
- Increased Range to 10 cells.
Mage Classes
MageFireball
- Can now damage Ice Walls.
Napalm Beat
- Damage is no longer split between targets
Sense
- Moved out of Wizard and Sage and put in Mage.
SageAbracadabra
- Changed the prerequisites to Free Cast 10 and Auto Spell 10.
- Added Free Cast 10 as a prerequisite.
- While Auto Spell is active, the gemstone cost is entirely negated, but so too is the chance to trigger any Abracadabra-specific effects.
- Added a 1 second cooldown.
- Adrenaline Rush now ignores its normal weapon requirements for the caster (but not for allies).
- Reduced the duration of Power Maximize to 60 seconds.
- Reduced the duration of Play Dead to 15 seconds.
- MVPs can no longer be tamed by Beastly Hypnosis.
Auto Spell
- Spells cast through Auto Spell are always equal in skill level to half of Auto Spell’s skill level rounded down, but never higher than the skill level of the spell being cast.
- Soul Strike casts at an equal skill level to Auto Spell, instead of half.
Deluge
Volcano
Violent Gale
- Can now be placed on top of all other skill units, except for other Sage land skills.
- Reduced the cast time to 2 seconds.
Flame Launcher
Frost Weapon
Lightning Loader
Seismic Weapon
- Removed the Party/Guild requirement.
- Weapons no longer have a chance to break when an Endow skill fails.
Free Cast
- Casting spells does not interrupt autoattacks.
Land Protector
- No longer blocks or destroys ensemble skills.
- Also applies the 5-minute no Gemstone buff for land skills, but does not benefit from it.
Quagmire (new)
- Added to Sage with Heaven's Drive 1 as a prerequisite.
ProfessorMind Break
- Reduced the MATK increase from to 6/12/18/24/30%.
- Now applies its reduction to all MDEF, not just Soft MDEF.
Soul Change
- No longer requires shift+click targeting.
Spider Web
- Removed the Flee penalty.
WizardFire Pillar
- Removed the Gemstone cost.
Frost Nova
- Increased the area to 9x9 / 11x11 / 11x11 / 13x13 / 13x13 / 15x15 / 15x15 / 17x17 / 17x17 / 19x19.
- Reduced the cast time to 2.8 / 2.6 / 2.4 / 2.2 / 2.0 / 1.8 / 1.6 / 1.4 / 1.2 / 1.0 seconds.
- Now heals any Ice Wall units in its effect area to full HP.
- Changed the Freeze duration to 15 seconds.
High WizardGravitation Field
- Reduced the cast time to 1 second.
- Reduced the duration to 4 seconds.
- Changed the number of ticks to 9.
Soul Drain
- Also increases MDEF Pierce by 1/3/4/6/7/9/10/12/13/15%.
Acolyte Classes
AcolyteAngelus
- Increases the attacker threshold at which DEF/VIT Swarm penalties begin to be applied by 0/1/1/1/1/2/2/2/2/3.
- Increases the attacker threshold at which Flee Swarm penalties begin to be applied by 0/0/0/1/1/1/1/2/2/2.
Warp Portal
- MVP field maps cannot be set as Memo points.
PriestBenedictio Sanctissimi Sacramenti
- Reduced the number of required helpers from 2 -> 1.
- Helpers are no longer able to be hostile, sitting, or fully incapacitated, but are also no longer required to be in a horizontal line and facing south.
- The animation delay inherits the caster's ASPD when damaging Undead and Demon targets.
Gloria
- Removed Kyrie Eleison as a prerequisite.
Lex Aeterna
- Once cast, the Lex Aeterna debuff becomes inactive when the Priest who cast it is not on the same map or logged out.
Magnus Exorcismus
- Removed Safety Wall from its prerequisites.
Slow Poison
- Increased the duration from to 30/50/70/90 seconds.
- Added a 20/30/40/50% reduction to Poison Element damage taken.
- Added a 20/30/40/50% reduction to all damage taken from targets affected by Enchant Deadly Poison.
- Now enables affected non-Assassin Cross characters to drink Deadly Poison without dying.
High PriestBasilica
- Reduced to 1 skill level.
- Changed to a 9 second un-reducible cast time.
- Changed to a 6 second cast delay.
- Changed the prerequisites to Assumptio 5 and Sanctuary 1.
- Removed the Yellow and Red Gemstone cost.
- Removed the "invulnerability" and non-Boss monster ignore.
- Changed to only affect allies.
- Changed the clearance requirements so walls count, but players and monsters do not.
- Now mimics the High Priest's highest known level of Sanctuary, but without the target limit.
- For each buff that the High Priest has mastered, all allies who enter Basilica now gain their effects:
- Blessing
- Increase Agility
- Angelus
- Magnificat
- Impositio Manus
- Gloria
- Assumptio
Mana Recharge
- Removed Mace Mastery 10 as a prerequisite.
MonkAsura Strike
- Removed Finger Offensive as prerequisite.
- Removed as a prerequisite for Body Relocation.
Absorb Spirits
- No longer requires shift+click targeting on enemy targets, but does require it when using it on yourself.
Body Relocation
- Added Finger Offensive 3 as a direct prerequisite.
Call Spirits + Absorb Spirits
- Cast time cannot be reduced below 0.2 seconds.
Explosion Spirits
- Added a +2/4/6/8/10% chance to trigger Triple Attack.
- Added a -10/20/30/40/50% reduction to the SP cost of Chain Combo, Combo Finish, Tiger Knuckle Fist, and Chain Crush Combo.
Ki Translation
- Removed the Party requirements.
- No longer consumes Spirit Spheres when it fails.
Spirits Recovery
- Removed the sitting recovery ticks.
- Added a +5/10/15/20/25 bonus to each Natural HP Recovery tick.
- Added a +1/2/3/4/5 bonus to each Natural SP Recovery tick.
- Enables 20/40/60/80/100% of Natural HP and SP Recovery to continue while overweight.
Triple Attack
- Now creates a special window in which Chain Combo may be used even if another combo is already underway, but utilizing this window will immediately end any other ongoing combo.
ChampionChain Crush Combo
- Reduced to 5 levels.
- Changed damage to 600/800/1000/1200/1400% ATK.
Zen
- Cast time cannot be reduced below 0.2 seconds.
Taekwon Classes
TaekwonAll Kicks and Stances (including Break Fall)
- Swapped locations on the tree, so that the Stance comes first.
- Stance triggers no longer interrupt autoattacks.
- Each time a kick is attempted without meeting the proper criteria, 25 SP is consumed.
- Added a shout-clearing bark when Stance windows end without being used.
Counter Kick Stance
- Reduced the chance to 15%
Fighting Spirit
- Removed the stacking party bonus.
- Added an ATK bonus of 5/10/15/20/25% which is triggered when ANY other player is on screen, friend or foe.
- Doubled effectiveness for Taekwon Rankers at Base Level 90 and higher.
High Jump
- Changed to a 0.8 second un-redudcible cast time.
- Added a 0.35 second Cooldown.
Peaceful Rest
- Works without having to sit next to another character.
- Increased the tick frequency to once every 5 seconds.
- Rhythmic /doridori increases the tick frequency to once every 2.5 seconds.
- Whenever a Heal tick occurs, all sitting characters in a 3x3 area also get healed for the same amount.
Enjoyable Rest
- Works without having to sit next to another character.
- Increased the tick frequency to once every 7 seconds.
- Changed the scroll buff for using /doridori so that it works on all scrolls.
- Whenever an SP tick occurs, all sitting characters in a 3x3 area also have the same amount of SP restored.
Roundhouse Kick
- Removed the Stun chance.
- Added a 100% chance to slow all secondary targets movement speed by 75% for 2 seconds.
Roundhouse Stance
- Increased the chance to 20%
Taekwon Mission
- Changed to a Platinum Skill.
Warm Wind
- Changed the prerequisites to Running 5, Leap 5, and Fighting Spirit 5
Soul LinkerSkill Tree
- The skill tree has undergone significant restructuring, and will not have its prerequisites noted in this list. If you wish to get a better understanding of how it all comes together, check out our Skill Simulator.
All Soul Links
- Reduced to 1 skill level.
- Reduced the SP cost to 30.
- Changed the duration to 240 seconds.
- Changed to automatically pick the appropriate class if the correct Soul Link is learned.
- Added a bonus that grants the Soul Linker a 5 second window any time a linked ally teleports where they can use High Jump to immediately leap to that ally's location.
All Active Ka-Magic
- Removed the spousal and Soul Link requirements to cast on others.
- Changed the duration to 240 seconds.
Hunter Spirit
- Totally reworked.
- Adds a +200% damage bonus to Land Mine, Claymore Trap, Blast Mine, and Freezing Trap.
- Reduces all Trap requirements to 1.
- Causes Blitz Beat to inherit the attack Element of the Hunter.
- Allows Land Mine, Claymore Trap, Blast Mine, and Freezing Trap to be placed at a range of 9 cells as long as a Falcon is active.
Knight Spirit
- Totally reworked.
- Causes Brandish Spear to hit an additional time against non-Boss monsters.
- Causes Pierce to hit an additional time against Boss monsters.
- While unmounted, increases the duration of Magnum Break's secondary effect to 10 seconds per skill level.
- While unmounted, reduces the duration of Endure to 5 + 0.5 seconds per skill level, but removes the charges.
Crusader Spirit
- Added a -0.1 second reduction to the movement delay of Auto Guard's blocks.
- Add a 100% increase to Spear Quicken's ASPD bonus.
Blacksmith Spirit
- Added a bonus that allows Natural SP Recovery to continue while using Power Maximize.
- Added a bonus that removes the chance for Overthrust to break weapons for all affected allies.
Alchemist Spirit
- Added a bonus that removes the Medicine Bowl cost of all Alchemy.
- Added a bonus that gives all Alchemy crafting attempts a 5% chance to craft and consume 10 times as many items.
Priest Spirit
- Removed the additional SP cost component for Holy Light.
- Added a bonus that increases the duration of Gloria and Impositio Manus by 500%.
- Added a bonus that reduces the cast time of Magnus Exorcismus by (Priest LUK / 1.5)% and causes it to pierce (Priest LUK / 2)% of enemy MDEF.
- Added a bonus that reduces the aftercast delay of all skills by (Priest Base LUK)%
Monk Spirit
- Removed the splash bonus on Combo Finish.
- Added a bonus that removes 1 Spirit Sphere from the cost of Blade Stop, Combo Finish, Tiger Knuckle Fist, and Chain Crush Combo.
Assassin Spirit
- Added a bonus that removes the HP and Gemstone requirements of Venom Splasher and increases its damage by 100%.
- Added a bonus that causes Envenom, Venom Knife, Venom Dust, and Venom Splasher to apply Deadly Poison.
Rogue Spirit
- Removed the Chase Walk speed bonus.
- Removed the Ranked Potion recovery bonus.
- Added a bonus that increases Tunnel Drive speed by 4x.
- Added a bonus that increases the range of Intimidate by 2 cells per skill level and causes it to instantly teleport the Rogue next to the target before attacking.
- Added a bonus that increases the range of Backstab by 1 cell per skill level and causes it to instantly teleport the Rogue behind the target before attacking.
Sage Spirit
- Changed the Auto Spell bonus so that it uses level 10 of any spell, not just Bolt spells.
- Added a bonus that reduces the movement speed penalty of Free Cast by 25%.
- Added a bonus that grants immunity to interruption from damage if Free Cast is mastered.
Wizard Spirit
- Added a bonus that allows Water Ball to be used without water tiles, but the caster loses HP equal to 1% of their Max HP for each ball fired without a water tile.
- Added a bonus that causes Water Ball to not consume Deluge or Watery Evasion tiles that it uses.
Soul Linker Spirit Advanced First Job Spirit
- Remove
Super Novice Spirit
- Remove the ability to reset the death counter.
- Added a bonus that causes deaths to not count toward the removal of the +10 stat bonus.
- Added a bonus that allows the use of the Critical Explosion chant and the Steel Body death effect at any EXP threshold.
Star Gladiator Spirit
- Added a bonus that removes the SP cost of Warmth of the Sun.
Ninja Spirit (New!)
- Causes Ninja Aura to not be consumed when using Killing Stroke and Mirror Image.
- Reduces the SP cost of Haze Slasher and Shadow Slash by 75%
- If Mirror Image is active, Shadow Slash and Shadow Leap consume 1 Mirror Image charges to allow the Ninja to remain in hiding.
Gunslinger Spirit (New!)
- Causes Coin Flip to always succeed.
- Removes the Flee and Movement Speed penalties from Gatling Fever and Last Stand.
- Causes Chain Action to apply to all gun types, not just Pistols.
Kaite
- Changed the damage reflection to respect the caster's Element instead of being pure damage.
Kaina
- Extended the Enjoyable Rest increase to Peaceful Rest as well.
Kaizel
- Added a bonus that reduces the exp death penalty by 0.07 / 0.14 / 0.21 / 0.28 / 0.35 / 0.42 / 0.50%
- Increased the duration of the Kyrie Eleison effect to 2/3/4/5/6/7/8/9 seconds.
Eska
- Changed the Hard DEF bonus 90.
Eswoo
- Increased the duration to 5/10/15/20/25/30/35 seconds.
- Increased the cost to 105/90/75/60/45/30/15 SP.
- Added an effect which changes the target's size to Small.
Estin
- Removed the damage reduction on incorrectly-sized targets.
- Increased the damage bonus against Small sized targets by 400%.
Estun
- Removed the damage reduction on incorrectly-sized targets.
- Increased the damage bonus against Medium sized targets by 400%.
Star GladiatorPrefaceWe believe that the original implementation of the Star Gladiator class has no place in this game, and have opted to rebuild it from the ground up using as many of the basic concepts that exist within the class as is reasonble. This does also include totally new elements we feel appropriately matches the theme of the class, and are attempting to make it more of a generally-usable character, rather than a hyper-specific farmer for literally exact areas and monsters.
Because the class has been so profoundly reworked, there is little sense in describing explicit skill prerequisites in this section, and we will instead focus purely on the mechanical differences. If you wish to see the tree to understand better how it all fits together, check out our Skill Simulator.
Weapons
- Removed the ability to use Books.
Warmth of the Sun
- Increased the maximum level to 10.
- Changed the damage interval to 1.1/1.0/0.9/0.8/0.7/0.6/0.5/0.4/0.3/0.2 seconds.
- Changed the damage to Non-Elemental, no matter what the caster's Element is.
- Changed the duration to 60 seconds.
- Reduced the SP consumption per hit to 1
- On Solar Days, Warmth can only affect Poison, Ghost, Undead, Holy, and Shadow Element enemies.
- On Lunar Days, Warmth can only affect Neutral, Fire, Water, Wind, and Earth Element enemies.
- On Stellar Days, Warmth can affect any enemy.
Comfort of the Moon
- Increased the maximum level to 10.
- Changed the duration to 300 seconds.
- Changed the SP cost to 94/88/82/76/70/64/58/52/46/40
- On Solar Days, increases Hard DEF by ((Base DEX + 1) / 5), and Max HP by ((Base LUK + 1) * 50)
- On Lunar Days, increases Flee by (Base DEX + 1), and Perfect Dodge by ((Base LUK + 1) / 4)
- On Stellar Days, increases all four of the aforementioned substats at once.
Anger of the Stars
- On Solar Days, gain bonus damage against Neutral, Fire, Water, Wind, and Earth Element monsters.
- On Lunar Days, gain bonus damage against Poison, Ghost, Undead, Holy, and Shadow Element monsters.
- On Stellar Days, gain bonus damage against all monsters.
- The bonus damage is equal to ((DEX + LUK) / (15-Skill Level))%.
Blessings of the Sun, Moon, and Stars
- Combined all Blessing skills in to one 1-point skill.
- Removed the EXP bonus.
- Changed to an active skill with an SP cost of 50, an instant cast time, and no cast delay.
- On Solar days, grants the effects of Blessing 10.
- On Lunar days, grants the effects of Increase Agility 10.
- On Stellar days, grants both of the above effects.
Friend of the Sun, Moon, and Stars
- Changed name to Friend of the Moon.
- Changed so that the Star Gladiator no longer receives an increased chance to trigger Counter Kick when a Monk uses Combo Finish.
- Added a 1/3/5% increase to the chance of entering Counter Stance.
Friend of the Sun (New!)
- 3-point Passive.
- Increases the chance to enter Tornado Stance by 1/3/5%.
- Whenever you use Tornado Kick, Hunters in your party gain a 100/150/200% increased chance to trigger Auto Blitz.
Friend of the Stars (New!)
- 3-point Passive.
- Increases the chance to enter Heel Drop Stance by 1/3/5%.
- Whenever you use Heel Drop, Sages in your party gain a 100/150/200% increased chance to trigger Auto Spell.
Meridian Dance (New!)Max Lv: 7
Type: Active/Supportive
Cost: 50 SP
Cast: 7/6/5/4/3/2/1 seconds
Delay: 7/6/5/4/3/2/1 seconds
- Skill Description: Switch places with a Party member, causing all attackers and targeted spells to change targets accordingly.
Convergence (New!)Max Lv: 7
Type: Active/Self
Cost: 35 SP
Cond: Usable for 2 seconds after a Roundhouse Kick
- Skill Description: Pull all enemies in a 9x9 / 9x9 / 11x11 / 11x11 / 13x13 / 13x13 / 15x15 area into the target's cell, dealing 180/250/320/390/460/530/600% ATK physical melee damage to all affected targets and causing them to become immune to Knockback effects for 1.4/2.8/4.2/5.6/7.0/8.4/10 seconds.
Any target that is successfully moved by Convergence becomes Stunned for 0.7/1.4/2.1/2.8/3.5/4.2/5 seconds. This Stun cannot be resisted or reduced in duration.
Union of the Sun, Moon, and Stars
- Removed the duration, causing it to only end automatically when Soul Link ends.
- Changed so that it cannot be used in conjunction with Warmth of the Sun.
- Removed teh HP loss from basic attacks.
- Added a cosmetic bonus of +200 Critical.
Demon of the Sun, Moon, and Stars
- Changed the name to Demon of the Stars.
- Removed the permanent Blind effect.
- Changed to an active skill with an un-reducible 5 second cast time that increases ASPD by 3/6/9/12/15/18/21/24/27/30%, but prevents all forms of active skill-based recovery. Can only be removed by death.
- Casting Demon of the Stars while already affected by Demon of the Stars causes the caster to instantly die.
Knowledge of the Sun, Moon, and Stars
- Changed to an always-active passive.
Journey to the Sun, Moon, and Stars (New!)Max Lv: 3
Type: Active/Self
Cost: 100 SP
Cast: 0.8 seconds
- Passive: Gain access to the /memo and @memo commands to save on field maps. Skill Description: Perform a cosmic High Jump to teleport to the memo location associated with the skill level that was used.
Feeling of the Sun, Moon, and Stars
Hatred of the Sun, Moon, and Stars
Miracle of the Sun, Moon, and Stars
Angel of the Sun, Moon, and Stars
- Removed.